Another dumb pop culture diagram. Go Team Venture!
Thinking of doing a few little family tree-ish flow chart diagrams for various pop cultural things. Here’s an example.
Last night I saw Paul Pope – one of my all time favourite comic book creators – being interviewed and giving a talk. He spoke about his whole career, from being a fine art student to self-publishing his first comics to the recent release of his newest book Battling Boy, and while it covered quite a lot of ground I was already familiar with (due to having read his PulpHope art book) it was still interesting to hear it directly from the horse’s mouth, as it were.
I worked in a comic book shop for about four years when I was at uni and my favourite part of the job was recommending new comics to people. Pope’s book 100% was one of the titles I’d try to sell most often – a beautiful story about art and love and people and culture, all wrapped up in a well-realised and fantastically illustrated sci-fi setting. It’s one of those books that transcends genre boundaries and, in my opinion, can be enjoyed by pretty much anyone regardless of their established tastes. I’d highly recommend buying a copy to anyone who has even a passing interest in comics.
Here’s a few variants I thought about including in the Pulp Fiction Guess Who set before deciding it would make playing the game too complicated: ODing Mia, ball-gagged Marcellus and Butch, and post-“I shot Marvin in the face” Marvin.
As a present for a friend’s birthday I illustrated and produced a custom copy of the board game Guess Who using the characters from Quentin Tarantino’s 1994 movie Pulp Fiction.
I drew each character in the style of the original game, making careful note of facial features like nose size, mouth size and eye colour to ensure that it actually functioned as a working version of Guess Who as well as referencing the film. The finishing touch was making a new wrapping for the box that looked like Marcellus Wallace’s briefcase.
More pictures of it can be seen on my portfolio by clicking here.
The Colchester Film Festival 2014 has been officially announced, and I’ll once again be helping out with the design of the whole thing. This year’s event has been expanded to five days and will be screening feature films as well as the usual short films and masterclasses.
The 2013 festival was fantastic and everyone who attended had a great time. The quality of films was also insanely high, so I expect it to get even better next year.
I took these really bad, out of focus pictures of fireworks, but luckily they still look like fairly cool pictures of abstract lights patterns.
Here’s something I helped design while freelancing at 27 for the launch of Wagamama’s new limited edition Bento Box range.
Gravity was one of the best movies I’ve seen in a long, long time. It genuinely had me on the edge of my seat for pretty much the whole film and I left the cinema actually feeling out of breath. I enjoyed it so much I felt compelled to draw a quick little tribute.
Here’s another thing I did for PlayStation recently while freelancing at 27: a simple illustration of the DualShock 4 for use on the controller configurations at various UK events. I also had to lay out a lot of the configs themselves, showing what each button did for various games including Killzone: Shadow Fall, Assassin’s Creed IV, Driveclub and Warframe to name but a few.
The angle of the whole thing is a little skewed to show both triggers and the lightbar on the top of the controller without tilting the entire thing and trying to make it look 3D. I figured that anybody attending a gaming event would probably know how to use a controller anyway so I could get away with a little artistic license in regards to that.